Effect of the good behavior game on disruptive library behavior.

@article{Fishbein1981EffectOT,
  title={Effect of the good behavior game on disruptive library behavior.},
  author={J E Fishbein and Barbara Hanna Wasik},
  journal={Journal of applied behavior analysis},
  year={1981},
  volume={14 1},
  pages={89-93}
}
A modification of the good behavior game was used to reduce disruptive behaviors during a weekly library period of children in a fourth-grade class. Modifications included student input in designing rules, attempts to state rules in positive terms, observation of class behavior in the experimental (library) setting as well as in a comparison (classroom) setting, and librarian involvement in instituting the game coupled with teacher involvement in delivering reinforcers. Reinforcers consisted of… CONTINUE READING