Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos'

Abstract

Audio-Games (AGs) are electronic games that feature partially or completely auditory interfaces to express the game's plot and mechanics. The required concentration on sonic information makes AGs a suitable medium not only for entertainment, but also for education on (and not limited to) music and sound studies curricula. This paper presents a novel educational AG entitled <i>Kronos</i> that implements a role-playing scenario to facilitate the sonification of the relevant curriculum and to create an educational platform that combines an audio-based gaming environment with a musical instrument. In that process a methodology suggested by the authors has been used. The sonic symbols assigned to create the game's narrative content will be explained and future developments will be mentioned.

DOI: 10.1145/2636879.2636902

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Cite this paper

@inproceedings{Rovithis2014EducationalAG, title={Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos'}, author={Emmanouel Rovithis and Andreas Mniestris and Andreas Floros}, booktitle={Audio Mostly Conference}, year={2014} }