This paper theorizes that children segue into digital narrative game play easily and 'without pause' because of the perception of narrative they develop through their early print narrative experiences. These experiences are multimodal and socially constructed and are similar in nature to the engagement children enjoy with narrative gameplay. Rather than privileging the traditional forms of narrative considered the norm, children's emerging narrative process privileges a structure similar to that of narratives in games.
Unfortunately, ACM prohibits us from displaying non-influential references for this paper.
To see the full reference list, please visit http://dl.acm.org/citation.cfm?id=1178947.