E-LEARNING EN MUNDOS VIRTUALES 3D Una experiencia educativa en Second Life

  title={E-LEARNING EN MUNDOS VIRTUALES 3D Una experiencia educativa en Second Life},
  author={Teresa C. Rodr{\'i}guez Garc{\'i}a and Miguel Ba{\~n}os Gonz{\'a}lez},
The design of educational activities in immersive environments (3D virtual worlds) is an emerging perspective on the e-learning community research scope. One of the proposals that support this line of work is that the immersive environment with its ability to interact in real time and sense of presence provides a social dimension to the e-learning teaching process, similar to produced in the classroom. That enriches, streamlines and improves the overall distance education approach. This paper… Expand
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It presents a case study in relation to educational research related to the study of the possibilities of using 3D immersive virtual environments in education. The case study is based on the use ofExpand
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The study focuses on what educational institutions look like in this virtual environment, the types of spaces educational institutions are creating or simulating, and what types of activities are being conducted. Expand
Exploring the educational potential of virtual worlds - Some reflections from the SPP
  • P. Twining
  • Psychology, Computer Science
  • Br. J. Educ. Technol.
  • 2009
Questions are raised about the extent to which pedagogical practices will change in the future as a result of the opportunities offered by virtual worlds, which leads to consideration of three dimensions of practice that emerged from the SPP. Expand
Socialisation for learning at a distance in a 3-D multi-user virtual environment
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e-Actividades. El factor clave para una formación en línea activa
  • 2004
REVISTA ICONO 14 -A9/V2 -pp. 39/58 | 07
  • 2011
Recuperado en 12 de diciembre de 2010 . Second Life . Auditorio del Nahual CERV ( Centro de Estudios de Realidad Virtual )
  • 2011
15 5º dcha. 28013 -Madrid | CIF: G -84075977 | www