## GPU surface extraction using the closest point embedding

- Mark Kim, Charles D. Hansen
- Visualization and Data Analysis
- 2015

Extracting isosurfaces represented as high quality meshes from three-dimensional scalar fields is needed for many important applications, particularly visualization and numerical simulations. One recent advance for extracting high quality meshes for isosurface computation is based on a dynamic particle system. Unfortunately, this state-of-the-art particle… (More)

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