Corpus ID: 1570507

Dynamic Path Planning and Movement Control in Pedestrian Simulation

  title={Dynamic Path Planning and Movement Control in Pedestrian Simulation},
  author={Fatema-Tuj-Johora and Philipp Kraus and J. M{\"u}ller},
Modeling and simulation of pedestrian behavior is used in applications such as planning large buildings, disaster management, or urban planning. Realistically simulating pedestrian behavior is challenging, due to the complexity of individual behavior as well as the complexity of interactions of pedestrians with each other and with the environment. This work-in-progress paper addresses the tactical (path planning) and the operational level (movement control) of pedestrian simulation from the… Expand
On transferability and calibration of pedestrian and car motion models in shared spaces
ABSTRACT Modelling and simulation of mixed-traffic zones is an essential tool for transportation planners to assess safety, efficiency, and human-friendliness of future urban areas. This paperExpand
Modeling Interactions of Multimodal Road Users in Shared Spaces
  • F. T. Johora, J. Müller
  • Computer Science
  • 2018 21st International Conference on Intelligent Transportation Systems (ITSC)
  • 2018
The proposed model consists of three layers: a layer to plan trajectories of road users; a force-based modeling layer to reproduce free flow movement and simple interactions; and a game-theoretic decision layer to handle complex situations where road users need to make a decision over different alternatives. Expand
On the Generalizability of Motion Models for Road Users in Heterogeneous Shared Traffic Spaces
The results indicate that the generalizability of the motion model can realistically simulate a wide range of motion behaviors and interaction scenarios, and that adding different motion patterns of pedestrians into the model improves its performance. Expand
Passenger-Induced Delay Propagation: Agent-Based Simulation of Passengers in Rail Networks
The proposed hybrid agent-based architecture combining a macroscopic railway network simulation with a microscopic simulation of passengers in stations based on the LightJason agent platform supports the hypothesis that passengers’ behavior has a significant effect on delays of departing trains and recommends to include these effects in up-to-date models of delay management. Expand
A Conceptual Model of Conflicts in Shared Spaces
Shared space, an emerging alternative to conventional traffic design, encourages and requires social interaction among heterogeneous traffic participants and efficient space usage by doing away withExpand


Path finding and Collision Avoidance in Crowd Simulation
A system designed to simulate pedestrian behaviour in crowds in real time, concentrating particularity on collision avoidance is described, adopting a popular methodology in computer games, namely A* algorithm. Expand
Towards Modeling Activity Scheduling in an Agent-based Model for Pedestrian Dynamics Simulation
This paper presents an extension of an agentbased model representing pedestrian dynamics in order to include elements related to activity scheduling and the management of events, and focuses on the guidelines to analyze the scenario. Expand
When reactive agents are not enough: Tactical level decisions in pedestrian simulation
A hybrid agent architecture for modeling different types of decisions in a pedestrian simulation system, encompassing a floor-field based operational level and an adaptive tactical level component, provided with a graph-like representation of the envornment, considering both perceived congestion and characteristics of potential paths in the related decision. Expand
Motion planning for a crowd of robots
  • Tsai-Yen Li, Hsu-Chi Chou
  • Computer Science
  • 2003 IEEE International Conference on Robotics and Automation (Cat. No.03CH37422)
  • 2003
This paper proposes an efficient centralized planner that is much faster than the traditional randomized planning approaches and uses a hierarchical sphere tree structure to group robots dynamically. Expand
Path Selection for Mobile Robots in Dynamic Environments
The test results show that the path selection algorithm is able to reduce collision risk, travel time and travel distances as well as increase the predictability of robot’s behaviour and its degree of autonomy. Expand
Introduction to Multi-Agent Simulation
Simulation is not a decision making tool but a decision support tool, allowing better informed decisions to be made, and the essence of the art of simulation modelling is abstraction and simplification. Expand
Simulation of pedestrian crowds in normal and evacuation situations
Starting with a short review of the available literature in the field of pedestrian and evacuation research, an overview is given over the observed collective phenomena in pedestrian crowds. ThisExpand
Self-Organized Pedestrian Crowd Dynamics: Experiments, Simulations, and Design Solutions
It turns out that "obstacles" can stabilize flow patterns and make them more fluid, and zigzag-shaped geometries and columns can reduce the pressure in panicking crowds. Expand
Crowd Behavior Modeling: From Cellular Automata to Multi-Agent Systems
This chapter introduces the current researches focused on the modeling and simulation of crowds of pedestrians and aims at improving the scientific investigation of crowd related phenomena and at the exploitation of the developed models and simulators. Expand
Social force model for pedestrian dynamics.
  • Helbing, Molnár
  • Computer Science, Physics
  • Physical review. E, Statistical physics, plasmas, fluids, and related interdisciplinary topics
  • 1995
Computer simulations of crowds of interacting pedestrians show that the social force model is capable of describing the self-organization of several observed collective effects of pedestrian behavior very realistically. Expand