Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-Solving Skills in an Educational Massively Multiplayer Online Game Environment

@article{Eseryel2011DynamicMA,
  title={Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-Solving Skills in an Educational Massively Multiplayer Online Game Environment},
  author={Deniz Eseryel and Xun Ge and Dirk Ifenthaler and Victor Law},
  journal={Journal of Educational Computing Research},
  year={2011},
  volume={45},
  pages={265 - 286}
}
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called McLarin's Adventures, on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving and, accordingly, how the game-based learning environment can facilitate complex problem-solving skill acquisition. The findings of the first study point to the… Expand
Interactivity 3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills
TLDR
In this chapter, the findings of this study are presented in a framework for designing and assessing educational MMORPGs for facilitating learners’ motivation and complex problem-solving skill acquisition and a study that shows the validity of this framework. Expand
Developing real life problem-solving skills through situational design: a pilot study
  • Lin Zhong, X. Xu
  • Psychology
  • Educational Technology Research and Development
  • 2019
Current problem-solving research has advanced our understanding of the problem-solving process but has provided little advice on how to teach problem-solving skills. In addition, literature revealsExpand
Validation study of a method for assessing complex ill-structured problem solving by using causal representations
TLDR
This study explored the impact of a massively multiplayer online educational game, which was designed to support an interdisciplinary STEM education on ninth-grade students’ complex, ill-structured problem solving skill acquisition. Expand
Digital game-based learning in K-12 mathematics education: a systematic literature review
The application of mathematical skills is essential to our daily routine and is foundational for numerous disciplines. Among various computer-supported learning methods, Digital Game-Based LearningExpand
A solution-based intelligent tutoring system integrated with an online game-based formative assessment: development and evaluation
TLDR
The practical use of SITS is supported, as the results indicate considerable advantages for the experimental group over the control group, and the findings reveal that immediate elaborated feedback upon answering each question in TRIS-Q-SP is part of an optimal design. Expand
Developing Preservice Teachers’ Instructional Design Skills Through Case-Based Instruction: Examining the Impact of Discussion Format
For more than 100 years, case-based instruction (CBI) has been an effective instructional method for building problem-solving skills in learners. While class discussion is often included as part ofExpand
Examining the characteristics of game-based learning: A content analysis and design framework
TLDR
A content analysis of the design characteristics of game-based learning environments in the research literature revealed associations between four groups of primary characteristics for a framework including leveled games, problem solving games, open-world multiplayer games, and immersive multiplayer games. Expand
Asynchronous Online Discussions During Case-Based Learning: A Problem-Solving Process
Asynchronous discussions are typically considered an essential aspect of online case-based learning. While instructors implement discussions to support a variety of instructional purposes duringExpand
Modeling for Dynamic Mathematics
Dynamic mathematics learning technologies support a model-centered approach to mathematics teaching and learning, which enhances students’ and teachers’ mathematical experience in the STEMExpand
Examining the Role of Web 2.0 Tools in Supporting Problem Solving During Case-Based Instruction
TLDR
Investigation of how preservice teachers, participating in CBI, used the educational affordances of Web 2.0 technologies to navigate real-world problems indicated that while Web 2-0 tools have the potential to facilitate learning during CBI, learners did not always use these tools in the most effective ways. Expand
...
1
2
3
4
...

References

SHOWING 1-10 OF 43 REFERENCES
Alternative Assessment Strategies for Complex Problem Solving in Game-Based Learning Environments
TLDR
This chapter provides an integrated framework for assessing complex problem solving in digital game-based learning in the context of a longitudinal design-based research study. Expand
Multiple perspectives on problem solving and learning in the digital age
TLDR
Investigating an online museum's information system for matching aims, processes, learner expertise and technologies and implementing virtual collaborative exchanges to expand global awareness. Expand
The Role of Self-Regulated Learning in Fostering Students' Conceptual Understanding of Complex Systems with Hypermedia
This study examines the role of self-regulated learning (SRL) in facilitating students' shifts to more sophisticated mental models of the circulatory system as indicated by both performance andExpand
Making learning fun: Quest Atlantis, a game without guns
This article describes the Quest Atlantis (QA) project, a learning and teaching project that employs a multiuser, virtual environment to immerse children, ages 9–12, in educational tasks. QA combinesExpand
Regulative support for collaborative scientific inquiry learning
TLDR
Results showed facilitative effects for the fully specified support tool on learning outcomes and initial planning and suggested ways to further improve regulative processes within collaborative inquiry learning settings. Expand
Don't bother me, Mom, I'm learning!
Marc Prensky presents the case profoundly counter-cultural but true nevertheless that video and computer game playing, done appropriately, is actually very beneficial to today's "Digital Native"Expand
Intertextuality in Massively Multi-Player Online Games
This chapter describes the manner in which gamers engage in multiple text comprehension and intertextual practices within the context of the World of Warcraft (WOW). It describes the nature of andExpand
Highly integrated model assessment technology and tools
TLDR
HIMATT is web-based and has been shown to scale up for practical use in educational and workplace settings, unlike many of the research tools developed solely to study basic issues in human learning and performance. Expand
Text-Guided Automated Self Assessment
Writing plays an important role in institutionalized learning environments. However, it has to be monitored in several ways in order to be successful. We developed automated knowledge assessmentExpand
What video games have to teach us about learning and literacy
  • J. Gee
  • Sociology, Computer Science
  • CIE
  • 2003
TLDR
Designers face and largely solve an intriguing educational dilemma: how to get people, often young people, to learn and master something that is long and challenging--and enjoy it, to boot. Expand
...
1
2
3
4
5
...