Driven to drive: designing gamification for a learner logbook smartphone application

@inproceedings{FitzWalter2013DrivenTD,
  title={Driven to drive: designing gamification for a learner logbook smartphone application},
  author={Zachary Fitz-Walter and Peta Wyeth and Dian Tjondronegoro and Bridie Scott-Parker},
  booktitle={Gamification},
  year={2013}
}
Driving can be dangerous, especially for young and inexperienced drivers. To help address the issue of inexperience a gamified logbook application was developed for Learner drivers. The application aims to encourage learners to undertake a wider range of practice, while also making it easier to record their mandatory practice sessions. This paper reports on the design of this application, focusing on the effect that adding gamification can have on the usability and user experience of the… CONTINUE READING

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The Art of Game Design: A Book of Lenses

  • J. Schell
  • 2008
Highly Influential
3 Excerpts

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