Double Duty: Crowdfunding and the Evolving Game Production Network

@article{Tyni2020DoubleDC,
  title={Double Duty: Crowdfunding and the Evolving Game Production Network},
  author={Heikki Tyni},
  journal={Games and Culture},
  year={2020},
  volume={15},
  pages={114 - 137}
}
  • Heikki Tyni
  • Published 1 March 2020
  • Business
  • Games and Culture
As independent game makers strive to tackle the demands of game production without the help of a traditional publisher, a familiar game production environment has started to evolve. Adopting a game production studies perspective, this article focuses on crowdfunding as a new channel for independent game development and the shifts crowdfunding causes in the game production network. Two successfully crowdfunded case examples—Bloodstained (2018), a digital game, and Conan (2016), a board game—are… 

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