Double Duty: Crowdfunding and the Evolving Game Production Network

  title={Double Duty: Crowdfunding and the Evolving Game Production Network},
  author={Heikki Tyni},
  journal={Games and Culture},
  pages={114 - 137}
  • Heikki Tyni
  • Published 1 March 2020
  • Business
  • Games and Culture
As independent game makers strive to tackle the demands of game production without the help of a traditional publisher, a familiar game production environment has started to evolve. Adopting a game production studies perspective, this article focuses on crowdfunding as a new channel for independent game development and the shifts crowdfunding causes in the game production network. Two successfully crowdfunded case examples—Bloodstained (2018), a digital game, and Conan (2016), a board game—are… 

Figures and Tables from this paper

Crowdfunding European Game Campaigns – Evidence from 2017 Kickstarter Projects

  • D. P. GałkiewiczSarinya Jantapan
  • Business
    Fifth International Scientific Conference ITEMA Recent Advances in Information Technology, Tourism, Economics, Management and Agriculture
  • 2021
Crowdfunding is widely recognized as an innovative financing form. It is highly popular with companies and individuals who seek financial support from local and global sources with

Spectating development and other backer perspectives on games crowdfunding

During the last decade, crowdfunding has become a significant new means to fund creative productions. Rather than being simply about acquiring the funded product or service, a closer look at

Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes

Patreon is a crowdfunding platform where pornographic games are funded; even the most successful game developer in terms of the number of members is developing a pornographic game. We looked at 42

Game Workers and the Empire: Unionisation in the UK Video Game Industry

This article investigates some of the key debates that have emerged within the nascent union organising project Game Workers Unite, with a specific focus on its UK branch (GWU UK). The analysis is

Game Production Studies

Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become

Workers’ visibility and union organizing in the UK videogames industry

  • P. Ruffino
  • Economics
    Critical Studies in Media Communication
  • 2021
ABSTRACT The article investigates how the union IWGB Game Workers has been introducing strategies that allow members to be more closely in control of their visibility with bosses and peers. The

Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon

This article examines the prominent role of Patreon in the rapidly growing sector of crowdfunded pornographic games. Recent research has indicated that, on average, more people (patrons) are funding

One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

  • Ergin Bulut
  • Art
    tripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society
  • 2018
Creativity is at the heart of the video game industry. Industry professionals, especially those producing blockbuster games for the triple-A market, speak fondly of their creative labour practices,

Studying Game Development Cultures

By analyzing and contextualizing different aspects of the Finnish game development scene, this article provides concrete examples of why we need cultural studies of game development and how game



The backer–developer connection: Exploring crowdfunding’s influence on video game production

The degrees to which Kickstarter users can influence the details of a proposed project during a crowdfunding campaign are ascertained and how developers involve crowdfunding communities within production once funding is secured is looked at.

Crowdfunding Creative Ideas: The Dynamics of Project Backers in Kickstarter

Entrepreneurs are turning to crowdfunding as a way to finance their creative ideas. Crowdfunding involves relatively small contributions of many consumer-investors over a fixed time period (generally

The Dynamics of Crowdfunding: An Exploratory Study

Easy Money? The Demands of Crowdfunding Work

Crowdfunding provides a new way for people to solicit support from the crowd to launch new ventures. With exceptional crowdfunded projects gaining national attention for raising millions of dollars

After the Campaign: Outcomes of Crowdfunding

We conducted a follow-up survey of large design, technology, and video games projects that attempted to raise money using crowdfunding before mid-2012. We found that reward-based crowdfunding appears

Video games production networks: value capture, power relations and embeddedness

This paper has two main aims. Firstly to conceptualize the production networks of the video games industry through an examination of its evolution into a multi-million dollar industry. Secondly, to

From premium to freemium: The political economy of the app

For decades, the game industry has been dominated, if only in terms of revenue and mindshare, by a tandem of globally operating game publishers and game console platform holders. Historically, these

Some Simple Economics of Crowdfunding

It is not surprising that the financing of early-stage creative projects and ventures is typically geographically localized since these types of funding decisions are usually predicated on personal

Prolonging the Magic: The political economy of the 7th generation console game

  • D. Nieborg
  • Economics
    Eludamos: Journal for Computer Game Culture
  • 2014
This paper draws on critical political economic theory to discuss the implications of the dominant mode of production and circulation of “Triple-A” or blockbuster console games. It is argued that the

The Video Game Industry: Formation, Present State, and Future

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through