Domain specific compilation in the NVIDIA OptiX ray tracing engine

@inproceedings{Robison2011DomainSC,
  title={Domain specific compilation in the NVIDIA OptiX ray tracing engine},
  author={Austin Robison},
  booktitle={DAMP},
  year={2011}
}
The OptiX™ engine is a programmable ray tracing system designed for NVIDIA(R) GPUs and other highly parallel architectures. OptiX builds on the key observation that most ray tracing algorithms can be implemented using a small set of programmable operations. Consequently, the core of OptiX is a domain-specific just-in-time compiler that generates custom ray… CONTINUE READING