Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?

@inproceedings{Rajaratnam2013DoesTI,
  title={Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?},
  author={Bala Saravanamuthu Rajaratnam and J. Gui KaiEn and K. Lee JiaLin and Kwek SweeSin and S. Sim FenRu and Lee Enting and E. Ang YiHsia and Ng KeatHwee and Su Yunfeng and W. Woo YingHowe and S. Teo SiaoTing},
  booktitle={Rehabilitation research and practice},
  year={2013}
}
This randomised controlled and double-blinded pilot study evaluated if interactive virtual reality balance related games integrated within conventional rehabilitation sessions resulted in more superior retraining of dynamic balance compared to CR after stroke. 19 subjects diagnosed with a recent episode of stroke were recruited from a local rehabilitation hospital and randomly assigned to either a control or an experimental group. Subjects in the control groups underwent 60 minutes of… CONTINUE READING

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