Disguising rotational gain for redirected walking in virtual reality: Effect of visual density

@article{Paludan2016DisguisingRG,
  title={Disguising rotational gain for redirected walking in virtual reality: Effect of visual density},
  author={Anders Paludan and Jacob Elbaek and Mathias Mortensen and Morten Zobbe and Niels C. Nilsson and Rolf Nordahl and Lars Reng and Stefania Serafin},
  journal={2016 IEEE Virtual Reality (VR)},
  year={2016},
  pages={259-260}
}
In virtual reality environments that allow users to walk freely, the area of the virtual environment (VE) is constrained to the size of the tracking area. By using redirection techniques, this problem can be partially circumvented; one of the techniques involves rotating the user more or less in the virtual world than in the physical world; this technique is referred to as rotational gain. Experiments conducted by Frank Steinicke et al. [7] sought to uncover users' ability to detect the usage… CONTINUE READING

Topics

Statistics

010203020172018
Citations per Year

Citation Velocity: 7

Averaging 7 citations per year over the last 2 years.

Learn more about how we calculate this metric in our FAQ.