Direct Volume Rendering with Shading via Three-Dimensional Textures

A newandeasy-to-implement methodfor directvolumerendering that uses 3D texture maps for acceleration,and incorporates directional lighting, is described. The implementation,called Voltx, produceshigh-qualityimagesat nearlyinteractivespeedson workstationswith hardwaresupportfor three-dimensional texture maps. Previouslyreportedmethodsdid not incorporatea… CONTINUE READING