Digital Piracy, Teens, and the Source of Advice: An Experimental Study

@article{Hashim2014DigitalPT,
  title={Digital Piracy, Teens, and the Source of Advice: An Experimental Study},
  author={Matthew J. Hashim and Karthik N. Kannan and Sandra Maximiano and Jackie Rees Ulmer},
  journal={J. of Management Information Systems},
  year={2014},
  volume={31},
  pages={211-244}
}
We conduct an experiment in the lab to determine the effect of varying the source of piracy advice on music consumer behavior. By using teenagers and parents in our subject pool, we increase the realism of the piracy context by sampling potential pirates and their parents. Our treatments represent various sources of piracy advice (e.g., the teen’s parent, a record label, or an external regulator). Subjects make their decisions playing our new experimental game – The Piracy Game – which is… CONTINUE READING

From This Paper

Figures, tables, and topics from this paper.

Citations

Publications citing this paper.

References

Publications referenced by this paper.
SHOWING 1-10 OF 72 REFERENCES

Observations on efforts to quanitify the economic effects of conterfeit and pirated goods

  • GAO
  • http://www.gao.gov/new.items/d10423.pdf (accessed…
  • 2010
Highly Influential
5 Excerpts

Digital music report 2009

  • IFPI
  • International Federation of the Phonographic…
  • 2009
Highly Influential
1 Excerpt

Guilt in games

  • P. Battigalli, M. Dufwenberg
  • American Economic Review 97 (2), 170–176.
  • 2007
Highly Influential
3 Excerpts

Similar Papers

Loading similar papers…