Digital Culture, Play, and Identity: A World of Warcraft Reader (World of Warcraft Reader)

@inproceedings{Corneliussen2008DigitalCP,
  title={Digital Culture, Play, and Identity: A World of Warcraft Reader (World of Warcraft Reader)},
  author={Hilde G. Corneliussen and Jill Walker Rettberg},
  year={2008}
}
World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of January 2008) more than ten million active subscribers across Europe, North America, Asia, and Australia who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds. The contributors have immersed… CONTINUE READING

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