Differential-Based Geometry and Texture Editing with Brushes


We present an interactive modeling framework for 3D shapes and for texture maps. The technique combines a differential-based deformation method with the idea of geometry brushes that allow to interactively apply modifications by painting on the geometry. Whereas most other deformation techniques demand the designer to define and move hard constrained… (More)
DOI: 10.1007/s10851-013-0443-6

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