Development of the MPEG-H TV Audio System for ATSC 3.0

@article{Bleidt2017DevelopmentOT,
  title={Development of the MPEG-H TV Audio System for ATSC 3.0},
  author={Robert L. Bleidt and Deep Sen and Andreas Niedermeier and Bernd Czelhan and Simone F{\"u}g and Sascha Disch and J{\"u}rgen Herre and Johannes Hilpert and Max Neuendorf and Harald Fuchs and Jochen Issing and Adrian Murtaza and Achim Kuntz and Michael Kratschmer and Fabian K{\"u}ch and Richard F{\"u}g and Benjamin Schubert and Sascha Dick and Guillaume Fuchs and Florian Schuh and Elena Burdiel and Nils Peters and Moo-Young Kim},
  journal={IEEE Transactions on Broadcasting},
  year={2017},
  volume={63},
  pages={202-236}
}
A new TV audio system based on the MPEG-H 3D audio standard has been designed, tested, and implemented for ATSC 3.0 broadcasting. The system offers immersive sound to increase the realism and immersion of programming, and offers audio objects that enable interactivity or personalization by viewers. Immersive sound may be broadcast using loudspeaker channel-based signals or scene-based components in combination with static or dynamic audio objects. Interactivity can be enabled through… 
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