Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers

@article{Doi2011DevelopmentOA,
  title={Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers},
  author={Akio Doi and Hiroki Takahashi and T Mawatari and Sachio Mega},
  journal={2011 3rd International Conference on Awareness Science and Technology (iCAST)},
  year={2011},
  pages={448-451}
}
In this paper, we present the development of a high-speed volume rendering system that combines 3D texture compression and parallel programming techniques for rendering multiple high-resolution 3D images obtained with medical or industrial CT. The 3D texture compression algorithm (DXT5) provides extremely high efficiency since it reduces the memory consumption to 1/4 of the original without having a negative impact on the image quality or display speed. By using this approach, it is possible to… CONTINUE READING
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