Development of Exergame-based Virtual Trainer for Physical Therapy using Kinect

  title={Development of Exergame-based Virtual Trainer for Physical Therapy using Kinect},
  author={Baihua Li and Mark Maxwell and D. Leightley and A. Lindsay and W. Johnson and Andrew Ruck},
We present the development of a virtual trainer for use by physiotherapists and patients in exercise based physiotherapy programmes. It allows a therapist to tailor exercise requirements to the specific needs and challenges of individual patients. Patients can select different programmes and follow a coach avatar to perform recorded exercises based on their needs. The Microsoft Kinect has been implemented as a means to track user’s body movements. This enables immersive and natural interaction… Expand
Developing Rehabilitation Practices Using Virtual Reality Exergaming
Design of a virtual trainer for exergaming
Competition and cooperation with virtual players in an exergame
Mobile robotic active view planning for physiotherapy and physical exercise guidance
  • Kalana Ishara, Ivan Lee, R. Brinkworth
  • Engineering, Computer Science
  • 2015 IEEE 7th International Conference on Cybernetics and Intelligent Systems (CIS) and IEEE Conference on Robotics, Automation and Mechatronics (RAM)
  • 2015
Maximizing Player Engagement in a Global Warming Sensitization Video Game Through Reinforcement Learning


Exergaming for Elderly: Effects of Different Types of Game Feedback on Performance of a Balance Task
The rehabilitation gaming system: a review.
Development of VR-STEF system with force display glove system
Serious games for rehabilitation: A survey and a classification towards a taxonomy