Development and content validity of a screening instrument for gaming addiction in adolescents: the Gaming Addiction Identification Test (GAIT).

@article{Vadlin2015DevelopmentAC,
  title={Development and content validity of a screening instrument for gaming addiction in adolescents: the Gaming Addiction Identification Test (GAIT).},
  author={Sofia Vadlin and Cecilia {\AA}slund and Kent W. Nilsson},
  journal={Scandinavian journal of psychology},
  year={2015},
  volume={56 4},
  pages={458-66}
}
This study describes the development of a screening tool for gaming addiction in adolescents - the Gaming Addiction Identification Test (GAIT). Its development was based on the research literature on gaming and addiction. An expert panel comprising professional raters (n = 7), experiential adolescent raters (n = 10), and parent raters (n = 10) estimated the content validity of each item (I-CVI) as well as of the whole scale (S-CVI/Ave), and participated in a cognitive interview about the GAIT… CONTINUE READING
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