Development and Validation of a Game Addiction Scale for Adolescents

  title={Development and Validation of a Game Addiction Scale for Adolescents},
  author={Jeroen S. Lemmens and Patti M. Valkenburg and Jochen Peter},
  journal={Media Psychology},
  pages={77 - 95}
The aim of this study was to develop and validate a scale to measure computer and videogame addiction. Inspired by earlier theories and research on game addiction, we created 21 items to measure seven underlying criteria (i.e., salience, tolerance, mood modification, relapse, withdrawal, conflict, and problems). The dimensional structure of the scale was investigated in two independent samples of adolescent gamers (N = 352 and N = 369). In both samples, a second-order factor model described our… 
rench validation of the 7-item Game Addiction Scale for adolescents
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The Internet Addiction Scale (IAS) was administered to 233 undergraduates along with 4 measures pertaining to loneliness and boredom proneness and no evidence for widespread Internet addiction was found.
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Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction, and an addictive potential of gaming should be taken into consideration regarding prevention and intervention.
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Results from structure equation modeling show that repetition of favorite activities has a moderate effect upon addiction, which is in line with the assertion of rational addiction theory, but flow experience--the emotional state embracing perceptional distortion and enjoyment-- shows a much stronger impact on addiction.
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This research explored, from flow theory and humanistic needs theory, the psychological motivations of Taiwanese adolescents who are addicted to online games and showed that the psychological needs of players of online games were close to the two-factor theory which depicts satisfaction and dissatisfaction dimensions.