Developing visualisation software for rehabilitation: Investigating the requirements of patients, therapists and the rehabilitation process

  title={Developing visualisation software for rehabilitation: Investigating the requirements of patients, therapists and the rehabilitation process},
  author={David Loudon and Alastair S. Macdonald and Bruce Carse and Heather Thikey and Lucy Jones and Philip John Rowe and Stephen Uzor and Mobolaji Ayoade and Lynne Baillie},
  journal={Health Informatics Journal},
  pages={171 - 180}
This article describes the ongoing process of engaging with users in the development and evaluation of prototype visualisation software, which aims to assist in the understanding and improvement of appropriate movements during rehabilitation. The value of the process is illustrated in the article with a discussion of the key findings of pre-pilot focus groups with stroke survivors and therapists. The article describes how the design of the visualisation software is being adapted to meet the… 

Figures and Tables from this paper

Rehabilitation professionals’ perceptions of the use of new visualisation software tools with people with stroke
The research presented here aimed at exploring the perceptions of rehabilitation therapists about the use of the visualisation software tools in the context of future randomised controlled trials and stroke rehabilitation practice.
A Design-led Complex Intervention for the Stroke Rehabilitation Service
This paper discusses findings from the introduction and integration of design-led qualitative, research methods into the overall scientific methodology for the design and evaluation of a ‘complex
Design Approaches for a RCT Complex Intervention: A Stroke Rehabilitation Case Study
This paper discusses findings from the introduction and integration of qualitative design research methods into the overall methodology for the design and evaluation of a ‘complex intervention’
The Use of Qualitative Design Methods in the Design, Development and Evaluation of Virtual Technologies for Healthcare: Stroke Case Study
This chapter discusses the value of qualitative design methods in engaging with users to both inform the technical development process and evaluate its outcomes, how they can be effectively integrated and the particular practical challenges involved in applying this approach in healthcare.
The Development and Evaluation of an Interactive System for Age Related Musculoskeletal Rehabilitation in the Home
The key findings suggest that by using the visualization tools the participants were able to overcome the major limitations of standard care; and that these tools were considered by the users to be useful in encouraging participation in home exercise.
Mobile 3 D visualisation technologies as a measurement aid for occupational therapy practice
A 3D measurement aid prototype (3D-MAP) application is presented, which provides enhanced AEPP measurement and assessment guidance to clinicians via the use of 3D visualisation technologies, and opportunities for improving existing practice are identified.
Mobile three-dimensional visualisation technologies for clinician-led fall prevention assessments
Clinician perceptions of an early stage three-dimensional measurement aid prototype, which provides enhanced assistive equipment provision process guidance to clinicians are explored, and opportunities for improving existing practice are identified.
Socio-Technical Infrastructuring to Assist Innovation in Healthcare Technologies
This paper discusses the role and value of design-led ’infrastructuring’ and the development of socio-technical materials to disrupt dominant stakeholder discourses and hierarchies in the development


Towards a Visual Representation of the Effects of Reduced Muscle Strength in Older Adults: New Insights and Applications for Design and Healthcare
The qualitative evaluation method, which included a series of interviews and focus groups held with older adults, and healthcare and design professionals, is discussed together with key findings.
Identifying Barriers to Effective User Interaction with Rehabilitation Tools in the Home
The findings from the user workshop suggest that the relatively passive nature of current rehabilitation materials is less than ideal for sustaining motivation to exercise and that visual feedback and more interactive methods can play an important role in engaging users in home rehabilitation.
Towards a design tool for visualizing the functional demand placed on older adults by everyday living tasks
The development of a design tool using data calculated from the biomechanical functional demand on joints in older adults during activities of daily living, portrayed using a visual ‘traffic-light’ system is discussed.
A systematic review and synthesis of the quantitative and qualitative evidence behind patient-centred goal setting in stroke rehabilitation
Objective: To map out from the literature the nature, extent and effects of application of patient-centred goal setting in stroke rehabilitation practice. Design: Systematic review. Data sources: A
Virtual Environments for Motor Rehabilitation: Review
  • M. Holden
  • Psychology, Medicine
    Cyberpsychology Behav. Soc. Netw.
  • 2005
The current "state of the art" for virtual reality (VR) applications in the field of motor rehabilitation is reviewed and movements learned by people with disabilities in VR transfer to real world equivalent motor tasks in most cases, and in some cases even generalize to other untrained tasks.
Focus Group Methodology for Evaluating Information Visualization Techniques and Tools
  • Riccardo Mazza, A. Berre
  • Computer Science
    2007 11th International Conference Information Visualization (IV '07)
  • 2007
A structured methodology that uses focus group interviews to evaluate Information Visualization techniques and tools is proposed, arguing that focusing the discussion on cognitive tasks allows for the generation of user comments that are more effective than informal and unstructured interviews.
Virtual reality for stroke rehabilitation.
Limited evidence is found that the use of virtual reality and interactive video gaming may be beneficial in improving arm function and ADL function when compared with the same dose of conventional therapy.
Patient and public involvement in translative healthcare research
A framework is set out for locating strategies for incorporating patient and public involvement (PPI) in the wider process of translative healthcare research and sets out four idealised strategies for PPI based on mode and purpose of involvement.
Functional Human Movement: Measurement and Analysis
In one succinct volume this book presents an overview of the analysis of human movement and presents a personal interpretation of the state of art in measuring functional human movement.
Patient-doctor communication.
  • C. Teutsch
  • Medicine
    The Medical clinics of North America
  • 2003