Developing games for mental health: A primer.

@article{Turner2016DevelopingGF,
  title={Developing games for mental health: A primer.},
  author={Wesley Turner and B. Thomas and Leanne M. Casey},
  journal={Professional Psychology: Research and Practice},
  year={2016},
  volume={47},
  pages={242-249}
}
Utilizing games in the co-production of mental health services
Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade
Gamification, a Successful Method to Foster Leptospirosis Knowledge among University Students: A Pilot Study
...
1
2
...

References

SHOWING 1-10 OF 57 REFERENCES
Future Directions in the Design, Development, and Investigation of Technology as a Service Delivery Vehicle
  • Deborah J Jones
  • Psychology, Medicine
  • Journal of clinical child and adolescent psychology : the official journal for the Society of Clinical Child and Adolescent Psychology, American Psychological Association, Division 53
  • 2014
Investigating players' responses to wayfinding cues in 3D video games
Why behavior change is difficult to sustain.
"RAGE-Control": A Game to Build Emotional Strength.
...
1
2
3
4
5
...