Determinantes for collaboration in networked multi-user games

@inproceedings{Rauterberg2002DeterminantesFC,
  title={Determinantes for collaboration in networked multi-user games},
  author={Matthias Rauterberg},
  booktitle={IWEC},
  year={2002}
}
Game users can behave co-operatively or competitively. An experiment was performed to test the hypothesis that a shared social space (SSS) with continuous and 'rich' communication possibilities leads to an increase in forming coalitions. The DOOM game provides a test environment. Two samples of 12 players each were tested playing DOOM: one with the SSS conditions (continuous communication mode, small physical distance among players) and another under the condition of separation during the game… CONTINUE READING
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