Detecting cheaters for multiplayer games: theory, design and implementation[1]

@article{Yeung2006DetectingCF,
  title={Detecting cheaters for multiplayer games: theory, design and implementation[1]},
  author={Stephen Yeung and John C.S. Lui and Jiangchuan Liu and J. Yan},
  journal={CCNC 2006. 2006 3rd IEEE Consumer Communications and Networking Conference, 2006.},
  year={2006},
  volume={2},
  pages={1178-1182}
}
  • S. YeungJohn C.S. Lui J. Yan
  • Published 13 February 2006
  • Computer Science
  • CCNC 2006. 2006 3rd IEEE Consumer Communications and Networking Conference, 2006.
This paper presents a system to detect cheaters through statistical analysis using a Baysean Network. Implementation is based on aimbot and score distribution. 

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