Corpus ID: 61782861

Desktop virtual reality and electronic commerce: an empirical study of the impact of realism and perspective on usage intentions

@inproceedings{Sager2002DesktopVR,
  title={Desktop virtual reality and electronic commerce: an empirical study of the impact of realism and perspective on usage intentions},
  author={James Sager and D. Monarchi},
  year={2002}
}
1 Citations
A framework for evaluating business lead users’ virtual reality innovations in Second Life
TLDR
The study’s findings indicate that business firms made little use of digital agents, and provided few examples of bricolage, however, they exhibited higher levels of innovation in their use of telepresence and interactivity, which contributed to the achievement of flow. Expand