Desktop-CAVE for First Person Shooter Games

  title={Desktop-CAVE for First Person Shooter Games},
  author={Fernando Roman and Anderson Maciel and L. Nedel},
  journal={2010 Brazilian Symposium on Games and Digital Entertainment},
Games are everywhere and, with the sharp improvement of graphics in the later years, a new challenge is to create better interfaces to amplify the sensorial experience of game players. In this context, the present work proposes a desktop based CAVE system using three video monitors with dynamic angles between them. Our hypothesis is that such a system provide an improvement in the players' peripheral vision for 3D first person shooter games. This would even benefit the player performance. In… Expand


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