Designing technology for active spectator experiences at sporting events

Abstract

This paper explores the active spectator experience at sporting events, by presenting and reflecting upon a design experiment carried out at a number of football events. The initial hypothesis of the design process, leading to the design experiment has been that the spectator experience is not merely an experience of receiving and consuming entertainment… (More)
DOI: 10.1145/1952222.1952243

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Cite this paper

@inproceedings{Ludvigsen2010DesigningTF, title={Designing technology for active spectator experiences at sporting events}, author={Martin Ludvigsen and Rune Veerasawmy}, booktitle={OZCHI}, year={2010} }