Designing social videogames for educational uses

@article{GonzlezGonzlez2012DesigningSV,
  title={Designing social videogames for educational uses},
  author={Carina S. Gonz{\'a}lez-Gonz{\'a}lez and Francisco Blanco-Izquierdo},
  journal={Computers & Education},
  year={2012},
  volume={58},
  pages={250-262}
}
In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively Multiplayer Online Role-Playing Game (MMORPG) engine for use in various educational contexts in (a) university education and (b) secondary education… CONTINUE READING
Highly Cited
This paper has 26 citations. REVIEW CITATIONS
Recent Discussions
This paper has been referenced on Twitter 4 times over the past 90 days. VIEW TWEETS

Citations

Publications citing this paper.
Showing 1-10 of 18 extracted citations

References

Publications referenced by this paper.
Showing 1-10 of 60 references

The Warcraft civilization: social science in a virtual world

  • W. S. Bainbridge
  • Audiovisual Instruction,
  • 2010
Highly Influential
7 Excerpts

Emociones con videojuegos: incrementando la motivación para el aprendizaje

  • C. S. database. González, F. Blanco
  • Revista Teoría de la Educación,
  • 2008
Highly Influential
7 Excerpts

Integrating educational 3D games in Moodle as affective interface

  • F. Blanco
  • Journal of Simulation & Gaming,
  • 2008
Highly Influential
12 Excerpts

Emotional design: why we love (or hate) everyday things. New York: Basic Books (Perseus)

  • D A.
  • Computers & Education,
  • 2004
Highly Influential
4 Excerpts

Hints for improving motivation in game - based learning environments

  • J. C. Marty
  • Handbook of research on increasing motivation and…
  • 2011
1 Excerpt

Metodología para el diseño de videojuegos educativos sobre una arquitectura para el análisis del aprendizaje colaborativo

  • N. Padilla Zea
  • Tesis doctoral,
  • 2011
1 Excerpt

The use of computer-based videogames in knowledge aquisition and retention

  • K. E. Ricci
  • Project WOW in school
  • 2011

Being in the world ( of warcraft ) : raiding , realism , and knowledge production in a massively multiplayer online game

  • J. Goldstein
  • Anthropological Quarterly
  • 2010

Games in education: serious games. Bristol: Futurelab

  • M. database. Ulicsak, M. Wright
  • Handbook of educational psychology. New York…
  • 2010
1 Excerpt

Similar Papers

Loading similar papers…