Designing game-based learning environments for elementary science education: A narrative-centered learning perspective

@article{Lester2014DesigningGL,
  title={Designing game-based learning environments for elementary science education: A narrative-centered learning perspective},
  author={James C. Lester and Hiller A. Spires and John L. Nietfeld and James Minogue and Bradford W. Mott and Eleni V. Lobene},
  journal={Inf. Sci.},
  year={2014},
  volume={264},
  pages={4-18}
}
Game-based learning environments hold significant promise for STEM education, yet they are enormously complex. CRYSTAL ISLAND: UNCHARTED DISCOVERY, is a gamebased learning environment designed for upper elementary science education that has been under development in our laboratory for the past four years. This article discusses curricular and narrative interaction design requirements, presents the design of the CRYSTAL ISLAND learning environment, and describes its evolution through a series of… CONTINUE READING
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