• Corpus ID: 28469008

Designing for ADHD : in search of guidelines

  title={Designing for ADHD : in search of guidelines},
  author={Lorna McKnight},
Children with ADHD (attention deficit hyperactivity disorder) are a group at risk of marginalisation and isolation from their peers, as they are often placed in the same educational settings as more able children, despite having quite different needs. This paper explores how software designers who are not familiar with this group of users could use their existing knowledge of usability issues to design software that avoids excluding these children, while still designing software that is usable… 

Guidelines to assist building effective educational applications and e-games for children with ADHD

The main objective of this work was to form a foundation that guide software developers in implementing effective educational applications to develop these children’s abilities and skills, and to help educators and parents to distinguish between available applications.

Diagnosis of the attention deficit disorder using ‘D2’ and ‘Symbols Search’ tests through a game-based tool

Evaluation of user experience shows adequateness has been implemented through the use of an adaptive system design along with clear and simple guidelines in game design for maintaining the attention of users with ADHD in the task they are performing.

Effectiveness and Usability of a Developed Collaborative Online Tool for Children with ADHD

E-collaboration was found to be effective to children with ADHD and positively influencing their knowledge, experience, motivation and social skills.

Assistive learning technologies for learners with ADHD and ASD

This literature review was a part of a research project investigating how technologies can be utilised to support learners with developmental and attention deficit to be included in mainstream

Furnishing and Indoor Environment for Hyperactivity and Distracted Attention (in the Context of Sustainable Design)

Non-government institutions have been upgrading the level of services provided to people with special needs since their numbers have increased worldwide, due to the recognition of new diseases, such

A Qualitative Meta-Analysis on the Use of Serious Games to Support Learners with Intellectual and Developmental Disabilities: What We Know, What We Need to Know and What We Can Do

  • C. Koh
  • Computer Science
    International Journal of Disability, Development and Education
  • 2020
A qualitative meta-analysis of the literature on the use of serious games to assist learners with intellectual and developmental disabilities aims to identify the research trends and the possible directions for future research.

Developing a Machine Learning Algorithm to Assess Attention Levels in ADHD Students in a Virtual Learning Setting using Audio and Video Processing

A model using machine learning to analyze audio and video clips of a live online lesson, detect distractions in the student’s environment, and use this data in tandem with an interactive user interface to engage students and enhance their remote learning experience is created.

Digital Technologies and Marginalized Youth

This extended abstract frames the problem of marginalization in light of new economic forces and the increasingly ubiquitous role of digital technologies and summarizes the contributions to the IDC 2010 workshop on Digital Technologies and Marginalized Youth.

Desafios das Interfaces Gestuais para a Aprendizagem de Pessoas com Transtorno do Desenvolvimento da Coordenação

Ferramentas computacionais que se utilizam de interfaces gestuais podem ajudar as pessoas com Transtorno do Desenvolvimento da Coordenacao (TDC) como um recurso para melhoria de sua aprendizagem.



The design of children's technology

The creation of computer technologies for children is a multidisciplinary process whose techniques and functions are growing increasingly important. This contributed work discusses how and why new

Serifs, sans serifs and infant characters in children’s reading books

This paper describes part of the work of the Typographic Design for Children project at The University of Reading, which listened to 6-year-old children reading in a classroom, using specially-designed, high quality test material set in Gill Sans and Century with and without infant characters.

Designing the User Interface (3rd Ed.)

Designing the User Interface is intended primarily for designers, managers, and evaluators of interactive systems and researchers in human-computer interaction, specifically those who are interested in human performance with interactive systems.

The Effect of Age and Font Size on Reading Text on Handheld Computers

Investigation into the effect of varying font size between 2 and 16 point on reading text on a handheld computer showed that there was little difference in reading performance above 6 point, but subjective comments from participants showed a preference for sizes in the middle range.

Heuristic evaluation

This chapter discusses heuristic evaluation, which Inspection of a prototype or finished system to identify all changes necessary to optimize human performance and preference.

Literature Review: Serif vs. Sans Serif Legibility

  • Retrieved April
  • 2005

Understanding ADHD. Mind: UK

  • Retrieved April
  • 1997

Designing a calm home for ADHD

  • Retrieved April
  • 2005