Designing exploratory design games: a framework for participation in Participatory Design?

@inproceedings{Brandt2006DesigningED,
  title={Designing exploratory design games: a framework for participation in Participatory Design?},
  author={Eva Brandt},
  booktitle={PDC '06},
  year={2006}
}
  • Eva Brandt
  • Published in PDC '06 1 August 2006
  • Engineering, Computer Science
The dogma of Participatory Design is the direct involvement of people in the shaping of future artefacts. Thus central for designers within this field are the staging of a design process involving participation of people. Organising collaboration between people having various competencies and interests is challenging and therefore designers need frameworks, which can accommodate this work. This paper discusses the use of exploratory design games to organise participation in participatory design… 
Exploring the use of participatory design in game design: a Brazilian perspective
TLDR
The literature and survey-based findings in this paper may be of benefit to game design scholars and designers who are intent on critically analysing the use of participation in the game design process.
Participatory design for serious game design: truth and lies
TLDR
This workshop will explore the underpinning reasons for this gap and advance the identification of philosophical, methodological and pragmatic opportunities as well as challenges that will benefit serious game design processes.
Design games as fieldwork: Re-visiting design games from a design anthropological perspective
This article explores how design games might serve as a form of design anthropological fieldwork drawing on examples from the project ‘Changing Perspectives'- a social design project aimed at
Muse-based game design
TLDR
Muse-based game design is introduced, an experimental empathic design approach foregrounding a dialogic artist -- muse relationship between a game designer and player that forms idiosyncratic design constraints inspired by and relating to the player.
Design games in codesign: as a tool, a mindset and a structure
TLDR
A play framework is introduced that highlights three perspectives on how design games appear to different people experiencing them: as a tool, as a mindset and as a structure.
User perceptions of design games as settings for organizational learning: Case Topaasia
Design games are a co-design tool used in diverse environments including service design, improving organizational processes and creating strategies. In this paper, we expand the role of design games
User perceptions of design games as settings for organizational learning : Case Topaasia
Design games are a co-design tool used in diverse environments including service design, improving organizational processes and creating strategies. In this paper, we expand the role of design games
Design Games for In-Situ Design
TLDR
The author proposes an approach that calls for the designer to conceptualise and perform ideas in-situ, that is on the site, where the game is supposed to be played, based on a game using Situationistic individual exploration of the site and different types of game cards, followed by a joint evaluation of the generated ideas.
'Teen-scape': designing participations for the design excluded
TLDR
The main aim is to urge a new design discipline, entitled the Design Participations, which is a design study area extending creative thinking to design processes that engage people in design.
'Teen-scape': designing participations for the design excluded
Aside from designing artefacts, designers can also design participations with people. This paper is a reflection of an eighteen-month design experiment by a design researcher with different designers
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 51 REFERENCES
Playful Collaborative Exploration: New Research Practice in Participatory Design
Within the Participatory Design community as well as the Computer Supported Cooperative Work tradition, a lot of effort has been put into the question of letting field studies inform design. In this
Facilitating collaboration through design games
TLDR
The overall aim of the design games is to help facilitate a user-centered design process for cross-disciplinary design groups early in the design process by Framing collaborative design activities in a game format and improves idea generation and communication between stakeholders.
Participatory inquiry – Collaborative Design
This dissertation focuses on design sessions in which users and stakeholders participate. It demonstrates how material from field studies can be used in exploratory design sessions. The emphasis is
Evoking the future: Drama and props in user centered design
This paper describes how we have worked with setting the stage and providing props for collaborative generation and exploration of design ideas. We work within the Scandinavian participatory design
Experience prototyping
TLDR
Experience Prototyping is described as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes.
How Tangible Mock-Ups Support Design Collaboration
This paper is a contribution to a more conscious use of tangible mock-ups in collaborative design processes. It describes a design team’s use of mock-ups in a series of workshops involving potential
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
TLDR
This paper discusses fruitful conditions for the creation and performance of scenarios particularly for the concept design of mixed realities or wireless devices, and highlights as promising conditions to create scenarios: the everyday life as a stage and the opportunity for participants to exercise reflection-in-action.
Engaging Personas and Narrative Scenarios
Personas and scenarios help designers to imagine the users and aid development of design ideas. The concept of engaging personas and narrative scenario explores personas in the light of what what it
Partner Engaged Design New Challenges For Workplace Design
The spatial organization of the workplace affects the work going on there. The technology used, changes the work practice. This paper describes a design process where different aspects of workplace
Making Use: Scenario-Based Design of Human-Computer Interactions
From the Publisher: Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development
...
1
2
3
4
5
...