Designing and Creating Environment Aware Games

@article{Becam2008DesigningAC,
  title={Designing and Creating Environment Aware Games},
  author={Alain Becam and V.A.A. Nenonen},
  journal={2008 5th IEEE Consumer Communications and Networking Conference},
  year={2008},
  pages={1045-1049}
}
This paper presents different possibilities on using environment data in games. Instead of using synthetic environment data it is shown how to gather, process, store, and use real-life environment data for a more realistic game experience. Using environment data is not difficult but problems of heterogeneity, availability, quality, and volume of the data must be solved. Realistic environment data opens new possibilities for game design, but care must be taken not to give the environment changes… CONTINUE READING