Designing an IoT-enabled Gamification Application for Energy Conservation at the Workplace: Exploring Personal and Contextual Characteristics
@inproceedings{Kotsopoulos2017DesigningAI, title={Designing an IoT-enabled Gamification Application for Energy Conservation at the Workplace: Exploring Personal and Contextual Characteristics}, author={Dimosthenis Kotsopoulos and C. Bardaki and S. Lounis and Thanasis G. Papaioannou and K. Pramatari}, booktitle={Bled eConference}, year={2017} }
This paper focuses on determining the important factors that must be considered when designing and developing a gamification application that educates employees in workplaces, towards a more sustainable energy consumption behaviour. [...] Key Result This research is conducted in the course of a H2020 EU funded project, through which an IoT-enabled energy monitoring platform for workplaces will be developed, with the ultimate goal to change the employees’ energy consumption behaviour through a gamification…Expand Abstract
7 Citations
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