Designing an IoT-enabled Gamification Application for Energy Conservation at the Workplace: Exploring Personal and Contextual Characteristics

@inproceedings{Kotsopoulos2017DesigningAI,
  title={Designing an IoT-enabled Gamification Application for Energy Conservation at the Workplace: Exploring Personal and Contextual Characteristics},
  author={Dimosthenis Kotsopoulos and C. Bardaki and S. Lounis and Thanasis G. Papaioannou and K. Pramatari},
  booktitle={Bled eConference},
  year={2017}
}
  • Dimosthenis Kotsopoulos, C. Bardaki, +2 authors K. Pramatari
  • Published in Bled eConference 2017
  • Computer Science
  • This paper focuses on determining the important factors that must be considered when designing and developing a gamification application that educates employees in workplaces, towards a more sustainable energy consumption behaviour. [...] Key Result This research is conducted in the course of a H2020 EU funded project, through which an IoT-enabled energy monitoring platform for workplaces will be developed, with the ultimate goal to change the employees’ energy consumption behaviour through a gamification…Expand Abstract
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