Designing Interactive Tutorials for Computer Users

  title={Designing Interactive Tutorials for Computer Users},
  author={Davida Charney and Lynne M. Reder},
  journal={Human-Computer Interaction},
ThingLab is a constraint-oriented, interactive graphical system for building simulations. A typical problem in ThingLab (and systems like it) is that, to define an object with a new kind of constraint, the user must leave the graphical domain and write code in the underlying implementation language. This makes it difficult for less experienced users to add new kinds of constraints or to modify existing ones. As a step toward solving this problem, the system described here allows the graphical… CONTINUE READING
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