Designing Intelligent Agent in Multilevel Game-Based Modules for E-Learning Computer Science Course

@inproceedings{Kuk2014DesigningIA,
  title={Designing Intelligent Agent in Multilevel Game-Based Modules for E-Learning Computer Science Course},
  author={Kristijan Kuk and Ivan Z. Milentijevic and Dejan D. Rancic and Petar C. Spalevic},
  booktitle={E-Learning Paradigms and Applications},
  year={2014}
}
Nowadays, game-based learning environments are very common environments for studying major scientific fields such as mathematics, computer science, electronics and electrical engineering. This chapter presents a game-based modules system called the game-based modules (GBMs). It combines the characteristics of computer game elements with the existing interactive multimedia environments for learning mathematics, physics and electronics. This module presents a new type of game-learning environment… CONTINUE READING

Topics from this paper.

Citations

Publications citing this paper.
SHOWING 1-2 OF 2 CITATIONS

Interpreting learners' traces in collaborative learning environments

  • 2014 4th International Symposium ISKO-Maghreb: Concepts and Tools for knowledge Management (ISKO-Maghreb)
  • 2014
VIEW 2 EXCERPTS
CITES BACKGROUND