Designing Hypercontextualized Games: A Case Study with LieksaMyst

@article{Sedano2012DesigningHG,
  title={Designing Hypercontextualized Games: A Case Study with LieksaMyst},
  author={Carolina Islas Sedano and Erkki Sutinen and Mikko Vinni and Teemu Henrikki Laine},
  journal={Educational Technology & Society},
  year={2012},
  volume={15},
  pages={257-270}
}
Digital technology empowers one to access vast amounts of on-line data. From a learning perspective, however, it is difficult to access meaningful on-site information within a given context. The Hypercontextualized Game (HCG) design model interweaves on-site resources, translated as content, and the digital game. As a local game design process, HCG builds on the resources available on-site (context) and transfers them beyond their origin (hyper). A successful example is the HCG stories in… CONTINUE READING

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