Designing Game Feel: A Survey

@article{Pichlmair2022DesigningGF,
  title={Designing Game Feel: A Survey},
  author={Martin Pichlmair and Mads Johansen},
  journal={IEEE Transactions on Games},
  year={2022},
  volume={14},
  pages={138-152}
}
Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this article, we survey academic research and publications by practitioners to give a complete overview of the state of research concerning this aspect of game design. We analyzed over 200 sources and categorized their content according to design purposes. This resulted in three different domains of intended player experiences: 1) physicality; 2) amplification; and 3) support. In… 

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