• Corpus ID: 53937780

Designing Calm Technology

  title={Designing Calm Technology},
  author={Mark D. Weiser},
Bits flowing through the wires of a computer network are ordinarily invisible. But a radically new tool shows those bits through motion, sound, and even touch. It communicates both light and heavy network traffic. Its output is so beautifully integrated with human information processing that one does not even need to be looking at it or near it to take advantage of its peripheral clues. It takes no space on your existing computer screen, and in fact does not use or contain a computer at all. It… 
My Big Day A Peripheral Awareness Design and Survey
Information overload has become a well-known product of modern communication mediums such as e-mail, instant messaging or the web; less-discussed is the attention disruption these systems can cause, which occurs regardless of whether the user accesses the information stream or not.
Minimal computation structures for visual information applications based on printed electronics
This thesis explores how task-specific, low computation, interactive devices capable of presenting dynamic visual information can be created using Printed Electronics technologies, whilst following an approach based on the ideals behind Personal Fabrication.
Buddywall: a tangible user interface for wireless remote communication
The BuddyWall system is a system comprised of a wall-mounted panel with mobile wireless objects that represent remote friends on a virtual network to allow for communication among remotely located friends and to display an awareness of group presence and others' availability through an ambient wall display.
“Just the Place for a Snark!”: An Introduction to Calm Technology
Professor Mark Weiser called Calm Technology, which allows the user to easily move in and out of a state of flow, working at peak performance while avoiding techno-stress.
Security Issues in Ubiquitous Computing
  • F. Stajano
  • Art
    Handbook of Ambient Intelligence and Smart Environments
  • 2010
The manifesto of ubiquitous computing is traditionally considered to be the justly famous 1991 visionary article written for Scientific American by Mark Weiser of Xerox PARC, but the true birth date of this revolution precedes that publication by at least a few years.
Natural Interaction White Paper
The world forgot the most precious heritage of Weiser, calm technology, which is about interaction design, poetry, perception, quality, and it is almost completely unrealized.
Do Not Disturb: Physical Interfaces for Parallel Peripheral Interactions
A Tangible User Interface proof of concept is presented to analyze the advantages and weakness of parallel interaction in computer-based systems, and two tangible applications are compared to their usual graphical counterparts, presenting the results of a user study and analyzing the implications of its results.
Calm Automaton: A DIY Toolkit for Ambient Displays
Calm Automaton is introduced, a customizable and programmable physical display that gently visualizes abstract data in a pleasing and meaningful way, without attracting attention, to make information and notifications comfortable, personal, and embedded in the periphery.
Calm displays
Nowadays, displays are almost everywhere. In the streets, under water, in space, in your homes, schools1 and offices. Also in your pockets and maybe on your wrists. Chances are, you are reading this
Single value devices
This work discusses several design choices that are specifically important for moving from prototypes to commercializable products, and characterizing design criteria for single value devices are elaborated in a taxonomy.


The Ecological Approach to Visual Perception
Contents: Preface. Introduction. Part I: The Environment To Be Perceived.The Animal And The Environment. Medium, Substances, Surfaces. The Meaningful Environment. Part II: The Information For Visual
Keeping It Simple: Investigating Resources in the Periphery. To appear in Solving the Software Puzzle
  • Keeping It Simple: Investigating Resources in the Periphery. To appear in Solving the Software Puzzle
  • 1996