Designer Modeling for Personalized Game Content Creation Tools

Abstract

With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer’s preferences, goals and processes from their interaction with a computeraided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixedinitiative content creation, and envision future directions which focus on personalizing the processes to a designer’s particular wishes.

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Cite this paper

@inproceedings{Liapis2013DesignerMF, title={Designer Modeling for Personalized Game Content Creation Tools}, author={Antonios Liapis and Georgios N. Yannakakis and Julian Togelius}, year={2013} }