Design-in-play: improving the variability of indoor pervasive games
@article{Guo2010DesigninplayIT, title={Design-in-play: improving the variability of indoor pervasive games}, author={Bin Guo and Ryota Fujimura and Daqing Zhang and M. Imai}, journal={Multimedia Tools and Applications}, year={2010}, volume={59}, pages={259-277} }
Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the “design-in-play” concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects… CONTINUE READING
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