Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning

@article{Drettakis2007DesignAE,
  title={Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning},
  author={George Drettakis and Maria Roussou and Alex Reche Martinez and Nicolas Tsingos},
  journal={PRESENCE: Teleoperators and Virtual Environments},
  year={2007},
  volume={16},
  pages={318-332}
}
In this paper we present a user-centered design approach to the development of a Virtual Environment (VE), by utilizing an iterative, user-informed process throughout the entire design and development cycle. A preliminary survey was first undertaken with end users, that is, architects, chief engineers, and decision makers of a real-world architectural and urban planning project, followed by a study of the traditional workflow employed. We then determined the elements required to make the VE… 

Sketching Techniques in Virtual Reality: Evaluation of Texturing in an Urban Planning Model

Today’s design processes involve many participants and demand new methods of communication for designers, developers and users. Using Virtual Reality (VR) as a design tool has become increasingly

SKETCHING TECHNIQUES IN VIRTUAL REALITY: EVALUATION OF TEXTURING STYLES IN AN URBAN PLANNING MODEL

: Today’s design processes involve many participants and demand new methods of communication for designers, developers and users. Using Virtual Reality (VR) as a design tool has become increasingly

A Virtual Reality Environment Supporting the Design and Evaluation of Interior Spaces

This paper proposes a methodology for designing and implementing virtual reality applications to support the process of interior space design focusing on usability for non-expert users and presents a prototype implementation of the proposed methodology and an informal user-centered evaluation of the environment.

Virtual reality for the built environment: a critical review of recent advances

This paper reviews the current state of the art for Virtual Reality (VR) and Virtual Environment (VE) applications in the field of the built environment and predicts future research trends in this area.

Interactive Interior Design Of Buildings Using Virtual Reality

This work presents the features of using virtual reality-based technology as a medium to visualize the interior of a building before it is being built to provide a seamless user experience.

Feeling the urban project: the use of virtual reality for a perceptual approach of the urban climatic environment

This paper presents a new methodology to delineate urban climatic ambiances in virtual environments which respects the following points: understanding and perception of climatic Ambiances by non-experts, sensitive evaluation of the urban space, presence in the virtual scene and perceptual fidelity of the virtual environment.

A versatile large-scale multimodal VR system for cultural heritage visualization

We describe the development and evaluation of a large-scale multimodal virtual reality simulation suitable for the visualization of cultural heritage sites and architectural planning. The system is

Interactive virtual prototyping architecture applied to lighting design: a developmental case-study

A novel architectural model is proposed which incorporates these two iteration cycles in one using a client-server architecture where the server handles the hardware logic and the clients, comprised of physical and virtual clients, communicate changes to the server for synchronisation.

A shared realities workflow for interactive design using virtual reality and three-dimensional depth sensing

The ongoing development and testing of a “shared realities” computational workflow to support iterative user-centered design with an interactive system and experimental testing demonstrates viability of the shared realities workflow for observing and recording user interaction behaviors and evaluating system performance.
...

References

SHOWING 1-10 OF 32 REFERENCES

A user-centered approach on combining realism and interactivity in virtual environments

A user-centered approach in the design of virtual environments (VEs) with enhanced realism and interactivity, guided by real-world applications in the areas of urban planning/architecture and cultural heritage education is described.

Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments

An image-based 3D capture process for the creation and display of photorealistic virtual environments (VEs) and a user task analysis and scenario-based approach has been adopted for the design of the virtual prototypes and the evaluation, which is currently underway.

Augmented urban planning workbench: overlaying drawings, physical models and digital simulation

An augmented reality workbench called "Luminous Table" is proposed that attempts to address the problem in the spatial and temporal separation between the varying forms of representation used in urban design by integrating multiple forms of physical and digital representations.

A comparative study of user performance in a map-based virtual environment

This is, I believe, one of the first and most complex studies to comparatively examine, in an application context, this many key variables affecting VE user interface design.

Urban Simulation and the Luminous Planning Table

The Luminous Planning Table is one of the first prototypes that use a tangible computerized interface and its ability to engage and provide an integrated medium for information delivery and understanding is promising in its pedagogical, professional, and public engagement outcomes.

User-Centered Design and Evaluation of Virtual Environments

A structured, iterative methodology for user-centered design and evaluation of VE user interaction is presented and why this approach provides a cost-effective strategy for assessing and iteratively improving user interaction in VEs is evaluated.

Walkthrough—a dynamic graphics system for simulating virtual buildings

This is a tool for an architect and his client to use for rapid prototyping of buildings by visually “walking through” them by visually "walking through" them in order to refine specifications.

A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods

  • D. Bowman
  • Computer Science
    Presence: Teleoperators & Virtual Environments
  • 2002
An overview of VE usability evaluation is presented to organize and critically analyze diverse work from this field, and a simple classification space for Ve usability evaluation methods is discussed.

Performing work within virtual environments (panel session)

This work has developed a mechanism for inserting new and even some existing flat screen applications into virtual environments, and believes the virtual clipboard or tools similar to it will provide critical support to future users of virtual environments.

Scalable pedestrian simulation for virtual cities

A top-down approach where the movement of the pedestrians is computed at a higher level, taking a global view of the model, allowing the flux and densities to be maintained at very little cost at the city level is presented.