Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good

  title={Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good},
  author={Uzma Haque Syeda and Prasanth Murali and Lisa Roe and Becca Berkey and Michelle Borkin},
  journal={Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems},
Design studies are frequently used to conduct problem-driven visualization research by working with real-world domain experts. In visualization pedagogy, design studies are often introduced but rarely practiced due to their large time requirements. This limits students to a classroom curriculum, often involving projects that may not have implications beyond the classroom. Thus we present the Design Study "Lite" Methodology, a novel framework for implementing design studies with novice students… 
Experience of Teaching Data Visualization using Project-based Learning
The experience in two installations of a course on data visualization that featured project-based learning, which addressed didactic considerations, course structure, tools, and student projects, and conclusions on the results and improvements in the course structure.
Insights From Experiments With Rigor in an EvoBio Design Study
This work conducted a year-long collaboration with evolutionary biologists to develop an interactive tool for visual exploration of multivariate datasets and phylogenetic trees, and offers this work as an example for implementing the rigor criteria to produce a diverse range of knowledge contributions.
Pandemic Pedagogy: Taking Data-Viz Learning Online
The pandemic has created significant teaching challenges for data visualization educators. Classroom-based hands-on activities don’t readily translate into engaging online experiences. This paper
Data-First Visualization Design Studies
  • Michael Oppermann, T. Munzner
  • Computer Science
    2020 IEEE Workshop on Evaluation and Beyond - Methodological Approaches to Visualization (BELIV)
  • 2020
We introduce the notion of a data-first design study which is triggered by the acquisition of real-world data instead of specific stakeholder analysis questions. We propose an adaptation of the
In Defence of Visual Analytics Systems: Replies to Critics
The last decade has witnessed many visual analytics (VA) systems that make successful applications to wide-ranging domains such as urban analytics and explainable AI. However, those systems are often
RAMPVIS: Towards a New Methodology for Developing Visualisation Capabilities for Large-scale Emergency Responses
This paper reports the experience of a group of VIS volunteers who have been working in a large research and development consortium and providing VIS support to various observational, analytical, model-developmental and disseminative tasks and proposes a set of recommendations as the first step towards a methodology for developing and providing rapid VIS capacities to support emergency responses.
Loch Prospector: Metadata Visualization for Lakes of Open Data
Loch Prospector is proposed, a visualization to assist data management researchers in exploring and understanding the most crucial structural aspects of Open Data — in particular, metadata attributes — and the associated task abstraction for their work.
Just TYPEical: Visualizing Common Function Type Signatures in R
A task abstraction and interactive visualization, TYPEICAL, for programming language designers who are exploring and analyzing type information from execution traces that aids user understanding of function type signatures across many executions.


Criteria for Rigor in Visualization Design Study
We develop a new perspective on research conducted through visualization design study that emphasizes design as a method of inquiry and the broad range of knowledge-contributions achieved through it
Visualization Education Through Social Impact: A Service-Learning Approach for Visualization Pedagogy.
A novel modified adaptation of the design study methodology is used to present the results of a case study of the Service-Learning integration into a visualization curriculum through the course’s final project requirement.
Design Study Methodology: Reflections from the Trenches and the Stacks
This paper reflects on the combined experience of conducting twenty-one design studies, conducts an extensive literature survey of related methodological approaches that involve a significant amount of qualitative field work, and compares design study methodology to that of ethnography, grounded theory, and action research.
Design Activity Framework for Visualization Design
The design activity framework is introduced, a process model that explicitly connects to the nested model, a well-known visualization design decision model, which provides several research outcomes in the domain of cybersecurity, including an extended data abstraction and rich opportunities for future visualization research.
Design in the HCI Classroom: Setting a Research Agenda
The popular approaches to teaching design to undergraduate and graduate students of HCI are distill, arguing for the importance of pedagogical research on design instruction as a vital and foundational area of inquiry in Interaction Design and HCI.
The Explanatory Visualization Framework: An Active Learning Framework for Teaching Creative Computing Using Explanatory Visualizations
This three-stage framework, leads the learner through a series of tasks, each designed to develop different skills necessary for coming up with creative, innovative, effective, and purposeful visualizations.
Scientific Sketching for Collaborative VR Visualization Design
Four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate virtual reality (VR) visualizations identify important characteristics of effective artist-accessible VR visualization design tools and lead to a proposed formalized methodology for successful collaborative design.
Design, science, and engineering topics?: teaching HCI with a unified method
Reacting to challenges that have been observed in human-computer interaction (HCI) education, as well as the multidisciplinary design, science, and engineering underpinnings, we investigate a
Teaching Data Visualization and Storytelling with Data Comic Workshops
This paper presents a method for hands-on creation of data comics in a workshop context and includes a description of the results, lessons learned and future improvements. Data comics is a promising
Storyboarding: an empirical determination of best practices and effective guidelines
Two formative studies designed to uncover the important elements of storyboards are presented, including the use of text, inclusion of people, level of detail, number of panels, and representation of the passage of time.