Design Patterns for Augmented Reality Systems

@inproceedings{MacWilliams2004DesignPF,
  title={Design Patterns for Augmented Reality Systems},
  author={Asa MacWilliams and Thomas Reicher and Gudrun Klinker and Bernd Br{\"u}gge},
  booktitle={MIXER},
  year={2004}
}
For documentation and development of augmented reality (AR) systems, we propose the use of design patterns. Patterns are structured descriptions of successfully applied problem-solving knowledge. They describe a specific design problem, the particular design context, and a generic solution scheme. The solution scheme specifies the involved components, their responsibilities, relationships and the way they cooperate. We see design patterns as the right abstraction for the documentation of AR… CONTINUE READING
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