Depth-Fighting Aware Methods for Multifragment Rendering

  title={Depth-Fighting Aware Methods for Multifragment Rendering},
  author={Andreas Vasilakis and Ioannis Fudos},
  journal={IEEE Transactions on Visualization and Computer Graphics},
Many applications require operations on multiple fragments that result from ray casting at the same pixel location. To this end, several approaches have been introduced that process for each pixel one or more fragments per rendering pass, so as to produce a multifragment effect. However, multifragment rasterization is susceptible to flickering artifacts when two or more visible fragments of the scene have identical depth values. This phenomenon is called coplanarity or Z-fighting and incurs… CONTINUE READING