DenseSense: Interactive Crowd Simulation using Density-Dependent Filters

  title={DenseSense: Interactive Crowd Simulation using Density-Dependent Filters},
  author={Andrew Best and Sahil Narang and Sean Curtis and Dinesh Manocha},
  booktitle={Symposium on Computer Animation},
We present a novel algorithm to model density-dependent behaviors in crowd simulation. Our approach aims to generate pedestrian trajectories that correspond to the speed/density relationships that are typically expressed using the Fundamental Diagram. The algorithm's formulation can be easily combined with well-known multi-agent simulation techniques that use social forces or reciprocal velocity obstacles for local navigation. Our approach results in better utilization of free space by the… CONTINUE READING
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