Demographic Factors and Playing Variables in Online Computer Gaming

@article{Griffiths2004DemographicFA,
  title={Demographic Factors and Playing Variables in Online Computer Gaming},
  author={Mark D. Griffiths and Mark N. O. Davies and Darren Chappell},
  journal={Cyberpsychology \& behavior : the impact of the Internet, multimedia and virtual reality on behavior and society},
  year={2004},
  volume={7 4},
  pages={
          479-87
        }
}
  • M. Griffiths, M. Davies, D. Chappell
  • Published 29 September 2004
  • Psychology, Medicine, Computer Science
  • Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
Despite the growing popularity of online game playing, there has been no primary survey of its players. Therefore, an online questionnaire survey was used to examine basic demographic factors of online computer game players who played the popular online game Everquest (i.e., gender, age, marital status, nationality, education level, occupation). The survey also examined playing frequency (i.e., amount of time spent playing the game a week), playing history (i.e., how long they had been playing… Expand
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