Decoupled deferred shading for hardware rasterization

@inproceedings{Liktor2012DecoupledDS,
  title={Decoupled deferred shading for hardware rasterization},
  author={Gabor Liktor and Carsten Dachsbacher},
  booktitle={I3D},
  year={2012}
}
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently from the visibility. This enables caching and efficient reuse of shading computation, e.g. for stochastic rasterization techniques. In contrast to previous methods, our decoupled shading can be efficiently implemented on current graphics hardware. We describe two variants which differ in the way the shading samples… CONTINUE READING
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