Decomposing immersion: effects of game demand and display type on auditory evoked potentials


Immersion is used to describe the degree of psychological engagement with a computer game. A study was performed to investigate the relative contribution of game demand (easy, hard, impossible) and display type (small 5 display, large TV display, head-mounted display) on the experience of immersion. Fifteen participants played a racing game in a range of… (More)
DOI: 10.1145/2468356.2468552


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