Decision-Making in a Real-Time Business Simulation Game: Cultural and Demographic Aspects in Small Group Dynamics

@article{Bragge2017DecisionMakingIA,
  title={Decision-Making in a Real-Time Business Simulation Game: Cultural and Demographic Aspects in Small Group Dynamics},
  author={Johanna Bragge and Henrik Kallio and Tomi Sepp{\"a}l{\"a} and Timo Lainema and Pekka Malo},
  journal={International Journal of Information Technology and Decision Making},
  year={2017},
  volume={16},
  pages={779-816}
}
Simulated virtual realities o®er a promising but currently underutilized source of data in studying cultural and demographic aspects of dynamic decision-making (DDM) in small groups. This study focuses on one simulated reality, a clock-driven business simulation game, which is International Journal of Information Technology & Decision Making Vol. 16, No. 3 (2017) 779–815 °c World Scienti ̄c Publishing Company DOI: 10.1142/S0219622017500171 

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